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Igor Hatakeyama

Igor Hatakeyama

Game Designer & Game Developer

Category Archives: Tool

TilGen

If you work with 2D tilesets, you probably know how time-consuming it is to create variations of tiles that work with every single combination of neighboring tiles. Also,have you ever tried using Unity’s rule tile system but gave up trying to figure out the rules for each combination? TileGen was made to solve those exactContinue reading “TilGen”

Posted byIgoruOctober 14, 2019October 28, 2019Posted inToolLeave a comment on TilGen
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