In July 2020, while I was working at Shaftesbury, we shipped the VR game Wrest on steam. It is my first game shipped on steam – I worked as a Level Designer on the team and I’m very proud ot have been part of this project.
When I was a kid, I loved taking macro pictures while walking in nature. My dad would take me to the coast, where we would stay at my uncle’s beach house, an ancient, two story house built next to a creek, in the middle of the jungle. The house had this giant, probably 100 yearContinue reading “Macro Pictures, Reboot and Rekindling my passion for making Video Games”
Quick Access: Back in 2014, I was on the last year of my Game Design program. In order to finally graduate and get my bachelor’s in Game Design, I had to tackle one final challenge: me and my team had to find an issue related to game design, and in the course of a year,Continue reading “Ravina and UX”
If you work with 2D tilesets, you probably know how time-consuming it is to create variations of tiles that work with every single combination of neighboring tiles. Also,have you ever tried using Unity’s rule tile system but gave up trying to figure out the rules for each combination? TileGen was made to solve those exactContinue reading “TilGen”
Most idle games have only one main “farmable” resource. It’s either just cookies, or eggs, or plain old money… you know how it goes. Back in 2018 I had this simple idea of making a small idle game where you could collect multiple resources, and use previous resources to unlock new ones. I named theContinue reading “Tiny Acres”