Skip to content
Igor Hatakeyama

Igor Hatakeyama

Game Designer & Game Developer

Category Archives: Post-Mortem

Ravina and UX

Quick Access: Back in 2014, I was on the last year of my Game Design program. In order to finally graduate and get my bachelor’s in Game Design, I had to tackle one final challenge: me and my team had to find an issue related to game design, and in the course of a year,Continue reading “Ravina and UX”

Posted byIgoruOctober 14, 2019October 26, 2019Posted inPost-MortemLeave a comment on Ravina and UX
Igor Hatakeyama, Powered by WordPress.com.
  • Subscribe Subscribed
    Igor Hatakeyama

    Have a WordPress.com account? Log in now.

  • Igor Hatakeyama
    View site in Reader
    Manage subscriptionsSign upLog in
    Report this content
    Collapse this bar