Igor Hatakeyama


Delve into nightmares to save an out-of-control spaceship from disaster in WREST, a VR horror game available on Steam.

Tiny Acres

An upcoming idle game with multiple resources!


A tool that facilitates the creation of tilesets, available on the Unity Asset Store.

Ravina & UX

The final game project of my previous Game Design program, which was made to test solutions to some peculiar UI and UX problems inherent to mobile games.

Demos, Prototypes & Game Jams

Throughout the years I made quite a few experimental prototypes & demos.

My Art

I also enjoy doing 2D and 3D art!

About Me

My name is Igor Hatakeyama. I’m a 28 year old Game Designer.

I started making video games at a young age – I have very early memories of making simple RPG Maker projects or tiny games in tools like klik&play and eventually the games factory.

Before the end of highschool I started my first Game Development program which lasted two years – that’s where I used my first commercially viable game engine (UDK) and formally learned 2D and 3D art.

Right after I finished that program I went to University and got my Bachelor’s degree in Game Design, and a couple of years later I moved to Canada looking for growth as a professional and as a person.

As a developer, I generally prefer to do the design & documentation of games, but I am very resourceful, being able to work on different areas of a game as well, most notably Art & Coding as well.


Feel free to reach out for whatever reason! If you’re not a spambot i’ll definitely reply!

You can also reach me at igor.hatake@gmail.com