Delve into nightmares to save an out-of-control spaceship from disaster in WREST, a VR horror game available on Steam.
An upcoming idle game with multiple resources!
A tool that facilitates the creation of tilesets, available on the Unity Asset Store.
The final game project of my previous Game Design program, which was made to test solutions to some peculiar UI and UX problems inherent to mobile games.
Throughout the years I made quite a few experimental prototypes & demos.
I also enjoy doing 2D and 3D art!
My name is Igor Hatakeyama. I’m a 28 year old Game Designer.
Before the end of highschool I started my first Game Development program which lasted two years – that’s where I used my first commercially viable game engine (UDK) and formally learned 2D and 3D art.
Right after I finished that program I went to University and got my Bachelor’s degree in Game Design, and a couple of years later I moved to Canada looking for growth as a professional and as a person.
As a developer, I generally prefer to do the design & documentation of games, but I am very resourceful, being able to work on different areas of a game as well, most notably Art & Coding as well.