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Igor Hatakeyama

Igor Hatakeyama

Game Designer & Game Developer

Category Archives: Post-Mortem

Ravina and UX

Quick Access: Back in 2014, I was on the last year of my Game Design program. In order to finally graduate and get my bachelor’s in Game Design, I had to tackle one final challenge: me and my team had to find an issue related to game design, and in the course of a year,Continue reading “Ravina and UX”

Posted byIgoruOctober 14, 2019October 26, 2019Posted inPost-MortemLeave a comment on Ravina and UX
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